![]() ![]() ![]() which faces and orientation you want to have digits displayed, this is needed for uv mapping of mesh.give me exact shape of block, ie dimensions if its box,.So if you really need that display digit material: Now to add those actors from another bp: you spawn actor from class and use BP_Block as its class.īut if you want more than 200-300ish of those blocks then indeed you need single mesh with material per one. Create variable that holds text to display, and maybe second for text color etc. To make this work: create new blueprint, lets say BP_Block, add 2 components to it: block and render text. Then manipulate those blueprint actors instead off blocks. ![]() You could make your block plus render text actor as single blueprint, expose on spawn text to render. Doing this in material only is not easy task, so if you insist (or if its really that you need it as material, we can dig into that later) ![]()
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